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Broken Terracotta Tiles | Maxime Guyard-Morin
Furniture Creation with Trim Textures | Max Kutsenko
Damaged Pavement Stone | Khayyam Naghiyev
Stylized Castle Wall in ZBrush and Designer
Using SD in Production
Feather Creation
Creating a Smart Fur Material
Creating a Stylized Sword
Substance Designer Dome of Cologne
Creating a Stone Floor using Scanned Assets
Prop Texturing in Substance Designer
Intro to Plugin Creation in Substance Designer
Building a Medieval City | Jan Trubač
Creating a Royal Crown in Substance Designer | Daniel Thiger
Creating a Sci-Fi Mothership | Eric Lautard
Creating An Elven Warrior | Dmytro Bajda
Concept Art Techniques using Photoshop and VR | Jakub Kowalczyk
Creating a Renaissance Juliet | Rosa Lee
Modeling, Texturing, and Shading Volcanic Rocks for Unreal | Casper Wermuth
Modeling and Texturing a Mechanical Dog | Lennard Claussen
Creating a Fantasy Trim Texture | Phil Liu
Sculpting a Realistic Stone Wall using ZBrush & Substance Designer | Dannie Carlone
Creating an Aged Wood Texture in Substance Designer | Derk Elshof
Terrain Erosion in Substance Designer | Bohdan Bilous
Game Ready Tree Creation From Maya to Unreal | Simon Barle
Creating Modular Trees for Games | Daniel Castillo
Designing, Modeling, and Texturing an Aircraft | Andreas Ezelius
Sculpting & Texturing Harley Quinn | Rosa Lee
Futuristic Weapon Creation | Lennard Claussen
Substance Designer Spaghetti & Meatballs | Daniel Thiger
Essential Rock Creation Techniques | Daniel Castillo
Creating Game-Ready Vegetation | Patrick Gladys
Roof Tiles in Substance Designer | Daniel Thiger
Sculpting & Texturing a Chinese Dragon | Zhelong Xu
Advanced Shape Creation in Substance Designer | Eric Wiley
Advanced Pattern & Fabric Creation in Substance Designer | Pauline Boiteux
Creating Foliage in Substance Designer | Bogodar Havrylyuk
Plaster Wall with Parameter-driven Bullet Holes | Daniel Thiger
Mosaic Creation Techniques with Substance Designer | Vincent Dérozier
Creating a Pebbles Generator in Substance Designer| Maximilien Vert
Creating a Military Radio in Substance Designer | Cem Tezcan
Creating Stylized Textures for Games | Ishmael Hoover
Making Oil Paintings in Substance Designer | Pauline Boiteux
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