Building a Medieval City | Jan Trubač

Get the tutorial here: https://gum.co/levelup_medievalcity
Levelup.digital is proud to present a collaboration with Substance Insanity award winner Jan Trubač. You might remember his Metropolitan City Substance from last year (https://www.artstation.com/artwork/XB8X3Y). Now he is back with a great lesson on how to create a full Medieval City using nothing but Substance Designer. With inspiration from real-life Google Maps data, he accurately and with impressive detail - as well as ingenious use of Substance Designer nodes - demonstrates how to replicate satellite data. Using the lessons he’s learned from his previous Metropolitan City project, Jan shares best practices and common pitfalls when tackling this type of project.

In this tutorial, Jan shares his workflow for creating terrains and forests. For the city, he dives into how to use functions with basic logic to create wall and tower generators. You'll learn how to build various objects like trees, bushes, rocks, as well as how to approach more complex structures like towers and a cathedral. You will also learn how to keep your graphs optimized without hurting the visual quality of the output. This tutorial is packed with lessons for anyone looking to push their creativity within Substance Designer.