Get the tutorial here: https://gum.co/levelup_mothership
Adobe Substance Source expert artist Eric Lautard (https://www.artstation.com/eric-lautard) has teamed up with Levelup.Digital to bring you a tutorial on how to create incredible sci-fi materials using Substance Designer & Painter.
In this tutorial, you'll learn how to make great-looking sci-fi materials, and get Adobe insider insights into how to create customizable materials with parameters that take advantage of both the procedural power of Substance Designer as well as the artistic aspects of Substance Painter. This tutorial is not only for the artistically-minded artist, but also for the technical artist, as it showcases a lot of high-level functionalities that can be achieved within Designer.
Watch as Eric shares how to set up a ‘mesh adaptive’ material that adapts to the geometry of the ship and can be customized within Substance Painter using exposed parameters and utilizes cross Udim Paint functionality for impressive results. Other learnings covered include: working efficiently with subgraphs, exposing parameters, preparing Designer materials for Painter inputs, anisotropic workflow, and creating responsive materials.